Gamification

[ˌɡeɪmɪfəˈkeɪʃən]
Definition:

In a business context, this is making tasks such as training more “fun” through a game-like process. For example, rather than delivering a training seminar through a traditional lecture-style presentation, it may be done through an experiential game where employees solve problems or compete for points.

It is a useful tool that organisations can use to make training their employees fun and interesting. Most HR professionals are now implementing gamification and it seems to be a better way of developing talent.

Part of speech:
noun
Use in a sentence:
Trainers in organizations must make use of gamification.
Gamification